- some more medicine value tweaking

- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
This commit is contained in:
Regalis
2016-03-27 20:25:24 +03:00
parent 7f40071565
commit 9a0bf07fc2
14 changed files with 119 additions and 36 deletions
+36 -17
View File
@@ -3,7 +3,7 @@
<Item
name="Medical Syringe"
category="Equipment"
Tags="smallitem"
Tags="smallitem,medical"
pickdistance="150"
price="50"
canuseonself="true"
@@ -30,7 +30,7 @@
<Item
name="Defibrillator"
category="Equipment"
Tags="smallitem"
Tags="smallitem,medical"
pickdistance="150"
price="50"
canuseonself="true"
@@ -57,7 +57,7 @@
<Item
name="Bandage"
category="Equipment"
Tags="smallitem"
Tags="smallitem,medical"
pickdistance="150"
canuseonself="true"
price="20"
@@ -69,7 +69,8 @@
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.5" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/>
</MeleeWeapon>
</Item>
@@ -90,7 +91,7 @@
name="Stabilozine"
category="Material"
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
@@ -114,7 +115,7 @@
name="Erythrozine"
category="Material"
spritecolor="0.5,0.5,1.0,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="Most commonly used for treating oxygen deprivation.">
@@ -134,7 +135,7 @@
name="Fibrinozine"
category="Material"
spritecolor="0.6,0.4,0.2,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="A hemostatic agent that slows down bleeding.">
@@ -144,12 +145,12 @@
<Body width="25" height="5" density="20"/>
<ItemComponent>
<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="10.0"/>
<StatusEffect type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
</ItemComponent>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Bleeding="-0.5" duration="5.0">
<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
@@ -159,7 +160,7 @@
name="Corrigodone"
category="Material"
spritecolor="0.8,0.0,0.0,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="Highly effective at treating various types of physical trauma.">
@@ -184,7 +185,7 @@
name="Auxiliorizine"
category="Material"
spritecolor="1.0,1.0,0.0,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A highly potent corrigodone-based stimulant.">
@@ -203,7 +204,7 @@
name="Chlorine"
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -221,7 +222,7 @@
name="Ethanol"
category="Material"
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
canuseonself="true"
pickdistance="150">
@@ -245,7 +246,7 @@
name="Aluminium"
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -263,7 +264,7 @@
name="Potassium"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -300,7 +301,7 @@
name="Chloral Hydrate"
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -318,7 +319,7 @@
name="Phosphorus"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -331,6 +332,24 @@
</StatusEffect>
</Holdable>
</Item>
<Item
name="Sulphuric Acid"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-2.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
</Items>