CharacterInventory is moved back to the bottom left corner if selecting a character whose inventory has been moved
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@@ -138,6 +138,7 @@ namespace Barotrauma
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{
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{
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if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f)
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if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f)
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{
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{
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character.Inventory.DrawOffset = Vector2.Zero;
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.DrawOwn(spriteBatch);
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}
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}
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