diff --git a/Subsurface/Source/Characters/CharacterHUD.cs b/Subsurface/Source/Characters/CharacterHUD.cs index f8f81ea8c..d8e491226 100644 --- a/Subsurface/Source/Characters/CharacterHUD.cs +++ b/Subsurface/Source/Characters/CharacterHUD.cs @@ -138,6 +138,7 @@ namespace Barotrauma { if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f) { + character.Inventory.DrawOffset = Vector2.Zero; character.Inventory.DrawOwn(spriteBatch); }