(a01a93af6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -73,6 +73,7 @@
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<Character file="Content/Characters/Watcher/Watcher.xml" />
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<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
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<Outpost file="Content/Map/Outposts/Outpost.sub" />
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<Outpost file="Content/Map/Outposts/Outpost2.sub" />
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<Submarine file="Submarines/Orca.sub" />
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<Submarine file="Submarines/Typhon.sub" />
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<Submarine file="Submarines/Selkie.sub" />
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@@ -2094,6 +2094,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -79,7 +79,7 @@ namespace Barotrauma
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}
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}
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public static string Get(string textTag, bool returnNull = false)
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public static string Get(string textTag, bool returnNull = false, string fallBackTag = null)
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{
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if (!textPacks.ContainsKey(Language))
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{
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@@ -94,7 +94,16 @@ namespace Barotrauma
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foreach (TextPack textPack in textPacks[Language])
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{
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string text = textPack.Get(textTag);
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if (text != null) return text;
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if (text != null) { return text; }
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}
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if (!string.IsNullOrEmpty(fallBackTag))
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{
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foreach (TextPack textPack in textPacks[Language])
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{
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string text = textPack.Get(fallBackTag);
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if (text != null) { return text; }
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}
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}
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//if text was not found and we're using a language other than English, see if we can find an English version
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