@@ -404,12 +404,18 @@ namespace Barotrauma.Items.Components
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//called when isActive is true and condition > 0.0f
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//called when isActive is true and condition > 0.0f
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public virtual void Update(float deltaTime, Camera cam)
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public virtual void Update(float deltaTime, Camera cam)
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{
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{
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#if SERVER
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GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
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#endif
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ApplyStatusEffects(ActionType.OnActive, deltaTime);
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ApplyStatusEffects(ActionType.OnActive, deltaTime);
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}
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}
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//called when isActive is true and condition == 0.0f
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//called when isActive is true and condition == 0.0f
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public virtual void UpdateBroken(float deltaTime, Camera cam)
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public virtual void UpdateBroken(float deltaTime, Camera cam)
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{
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{
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#if SERVER
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GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
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#endif
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#if CLIENT
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#if CLIENT
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StopSounds(ActionType.OnActive);
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StopSounds(ActionType.OnActive);
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#endif
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#endif
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