Improved character movement lag compensation

This commit is contained in:
Regalis
2015-11-03 18:15:12 +02:00
parent 2a8939f6dc
commit 963f46e7d1
8 changed files with 46 additions and 26 deletions
@@ -120,8 +120,6 @@ namespace Barotrauma
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
//message.Write(AnimController.RefLimb.LinearVelocity.X);
//message.Write(AnimController.RefLimb.LinearVelocity.Y);
return true;
}