Improved character movement lag compensation
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@@ -120,8 +120,6 @@ namespace Barotrauma
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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//message.Write(AnimController.RefLimb.LinearVelocity.X);
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//message.Write(AnimController.RefLimb.LinearVelocity.Y);
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return true;
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}
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