223 lines
8.5 KiB
C#
223 lines
8.5 KiB
C#
using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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class AICharacter : Character
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{
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const float AttackBackPriority = 1.0f;
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private AIController aiController;
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public override AIController AIController
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{
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get { return aiController; }
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}
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public AICharacter(string file) : this(file, Vector2.Zero, null)
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{
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}
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public AICharacter(string file, Vector2 position)
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: this(file, position, null)
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{
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}
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public AICharacter(CharacterInfo characterInfo, WayPoint spawnPoint, bool isNetworkPlayer = false)
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: this(characterInfo.File, spawnPoint.SimPosition, characterInfo, isNetworkPlayer)
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{
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}
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public AICharacter(CharacterInfo characterInfo, Vector2 position, bool isNetworkPlayer = false)
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: this(characterInfo.File, position, characterInfo, isNetworkPlayer)
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{
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}
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public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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: base(file, position, characterInfo, isNetworkPlayer)
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{
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aiController = new EnemyAIController(this, file);
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if (GameMain.Client != null && GameMain.Server == null) Enabled = false;
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}
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public override void Update(Camera cam, float deltaTime)
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{
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base.Update(cam, deltaTime);
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if (isDead) return;
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if (soundTimer > 0)
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{
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soundTimer -= deltaTime;
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}
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else
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{
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PlaySound((aiController == null) ? AIController.AiState.None : aiController.State);
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soundTimer = soundInterval;
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}
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aiController.Update(deltaTime);
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}
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public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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base.DrawFront(spriteBatch);
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if (GameMain.DebugDraw) aiController.DebugDraw(spriteBatch);
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}
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public override AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false)
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{
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AttackResult result = base.AddDamage(attacker, position, attack, deltaTime, playSound);
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aiController.OnAttacked(attacker, (result.Damage + result.Bleeding)/Math.Max(health,1.0f));
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return result;
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}
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public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
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{
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switch (type)
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{
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case NetworkEventType.KillCharacter:
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return true;
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case NetworkEventType.ImportantEntityUpdate:
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int i = 0;
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foreach (Limb limb in AnimController.Limbs)
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{
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if (limb.ignoreCollisions) continue;
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if (limb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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message.WriteRangedSingle(limb.body.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(limb.body.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.Write(limb.body.Rotation);
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i++;
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}
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
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message.Write((byte)((health / maxHealth) * 255.0f));
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aiController.FillNetworkData(message);
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return true;
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case NetworkEventType.EntityUpdate:
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message.Write((float)NetTime.Now);
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message.Write(AnimController.TargetDir == Direction.Right);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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return true;
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}
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return true;
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}
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
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{
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Enabled = true;
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switch (type)
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{
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case NetworkEventType.KillCharacter:
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Kill(CauseOfDeath.Damage, true);
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return;
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case NetworkEventType.ImportantEntityUpdate:
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foreach (Limb limb in AnimController.Limbs)
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{
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if (limb.ignoreCollisions) continue;
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Vector2 limbPos = limb.SimPosition;
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float rotation = limb.Rotation;
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try
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{
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limbPos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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limbPos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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rotation = message.ReadFloat();
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}
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catch
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{
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return;
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}
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if (limb.body != null)
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{
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limb.body.TargetVelocity = limb.body.LinearVelocity;
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limb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
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limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
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limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
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}
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}
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float newStunTimer = 0.0f, newHealth = 0.0f;
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try
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{
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newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
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newHealth = (message.ReadByte() / 255.0f) * maxHealth;
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}
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catch { return; }
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AnimController.StunTimer = newStunTimer;
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health = newHealth;
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aiController.ReadNetworkData(message);
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return;
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case NetworkEventType.EntityUpdate:
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float sendingTime = 0.0f;
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Vector2 targetMovement = Vector2.Zero;
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bool targetDir = false;
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sendingTime = message.ReadFloat();
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if (sendingTime <= LastNetworkUpdate) return;
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Vector2 pos = Vector2.Zero, vel = Vector2.Zero;
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try
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{
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targetDir = message.ReadBoolean();
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targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 8);
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targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 8);
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pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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//vel.X = message.ReadFloat();
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//vel.Y = message.ReadFloat();
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}
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catch (Exception e)
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{
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return;
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}
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AnimController.TargetDir = (targetDir) ? Direction.Right : Direction.Left;
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AnimController.TargetMovement = targetMovement;
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AnimController.RefLimb.body.TargetPosition = pos;
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AnimController.RefLimb.body.TargetVelocity = vel;
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LastNetworkUpdate = sendingTime;
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return;
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}
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}
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}
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}
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