Fixed exceptions in CharacterNetworking.WriteStatus if a characters stun timer goes over 60.0
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@@ -277,6 +277,8 @@ namespace Barotrauma
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set { oxygenAvailable = MathHelper.Clamp(value, 0.0f, 100.0f); }
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set { oxygenAvailable = MathHelper.Clamp(value, 0.0f, 100.0f); }
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}
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}
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public const float MaxStun = 60.0f;
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private float stunTimer;
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private float stunTimer;
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public float Stun
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public float Stun
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{
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{
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@@ -1771,6 +1773,8 @@ namespace Barotrauma
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{
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{
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if (GameMain.Client != null && !isNetworkMessage) return;
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if (GameMain.Client != null && !isNetworkMessage) return;
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newStun = MathHelper.Clamp(newStun, 0.0f, MaxStun);
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if ((newStun <= stunTimer && !allowStunDecrease) || !MathUtils.IsValid(newStun)) return;
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if ((newStun <= stunTimer && !allowStunDecrease) || !MathUtils.IsValid(newStun)) return;
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if (GameMain.Server != null &&
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if (GameMain.Server != null &&
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@@ -620,8 +620,7 @@ namespace Barotrauma
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msg.Write(Stun > 0.0f);
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msg.Write(Stun > 0.0f);
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if (Stun > 0.0f)
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if (Stun > 0.0f)
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{
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{
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Stun = MathHelper.Clamp(Stun, 0.0f, 60.0f);
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msg.WriteRangedSingle(MathHelper.Clamp(Stun, 0.0f, MaxStun), 0.0f, MaxStun, 8);
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msg.WriteRangedSingle(Stun, 0.0f, 60.0f, 8);
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}
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}
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msg.Write(HuskInfectionState > 0.0f);
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msg.Write(HuskInfectionState > 0.0f);
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