Fixes and minor enhancements for sub editor
- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) ) - Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear - Fixed background resizing - Fixed editor being completely broken because of no vsync, might still have a few bugs here and there - Fixed selection rectangle not rendering at all when dragging from bottom right to top left - Newline change in Item.cs
This commit is contained in:
@@ -38,7 +38,7 @@ namespace Barotrauma
|
||||
|
||||
private Tutorials.EditorTutorial tutorial;
|
||||
|
||||
public Camera Cam
|
||||
public override Camera Cam
|
||||
{
|
||||
get { return cam; }
|
||||
}
|
||||
@@ -887,6 +887,43 @@ namespace Barotrauma
|
||||
GUItabs[selectedTab].Update((float)deltaTime);
|
||||
if (PlayerInput.RightButtonClicked()) selectedTab = -1;
|
||||
}
|
||||
|
||||
if (!characterMode && !wiringMode)
|
||||
{
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
|
||||
}
|
||||
|
||||
if ((characterMode || wiringMode) && dummyCharacter != null)
|
||||
{
|
||||
foreach (MapEntity me in MapEntity.mapEntityList)
|
||||
{
|
||||
me.IsHighlighted = false;
|
||||
}
|
||||
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
|
||||
|
||||
foreach (Item item in dummyCharacter.SelectedItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
|
||||
|
||||
item.Update(cam, (float)deltaTime);
|
||||
}
|
||||
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
dummyCharacter.SelectedConstruction.UpdateHUD(dummyCharacter);
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.ClosestItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
|
||||
}
|
||||
|
||||
CharacterHUD.Update((float)deltaTime, dummyCharacter);
|
||||
}
|
||||
|
||||
GUI.Update((float)deltaTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -913,7 +950,7 @@ namespace Barotrauma
|
||||
|
||||
if (!characterMode && !wiringMode)
|
||||
{
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(spriteBatch, cam);
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.DrawPlacing(spriteBatch,cam);
|
||||
|
||||
MapEntity.DrawSelecting(spriteBatch, cam);
|
||||
}
|
||||
@@ -932,28 +969,11 @@ namespace Barotrauma
|
||||
|
||||
if ((characterMode || wiringMode) && dummyCharacter != null)
|
||||
{
|
||||
foreach (MapEntity me in MapEntity.mapEntityList)
|
||||
{
|
||||
me.IsHighlighted = false;
|
||||
}
|
||||
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
|
||||
|
||||
foreach (Item item in dummyCharacter.SelectedItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
|
||||
|
||||
item.Update(cam, (float)deltaTime);
|
||||
}
|
||||
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.ClosestItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
|
||||
}
|
||||
|
||||
|
||||
dummyCharacter.DrawHUD(spriteBatch, cam);
|
||||
|
||||
if (wiringMode) wiringToolPanel.Draw(spriteBatch);
|
||||
|
||||
Reference in New Issue
Block a user