Fixes and minor enhancements for sub editor

- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) )
- Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear
- Fixed background resizing
- Fixed editor being completely broken because of no vsync, might still have a few bugs here and there
- Fixed selection rectangle not rendering at all when dragging from bottom right to top left
- Newline change in Item.cs
This commit is contained in:
juanjp600
2016-10-06 21:15:01 -03:00
parent 16ee20aaaa
commit 94895edbdb
12 changed files with 2116 additions and 1963 deletions

View File

@@ -451,7 +451,7 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch,
new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
new Vector2(e.rect.Width, e.rect.Height),
Color.DarkRed);
Color.DarkRed,false,0,(int)Math.Max(1.5f/GameScreen.Selected.Cam.Zoom,1.0f));
//stop dragging the "selection rectangle"
selectionPos = Vector2.Zero;
@@ -459,7 +459,7 @@ namespace Barotrauma
}
if (selectionPos != null && selectionPos != Vector2.Zero)
{
GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed);
GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed,false,0,(int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
}
}
@@ -543,7 +543,7 @@ namespace Barotrauma
bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos)<5.0f;
GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true);
GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true,0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
if (highlighted)
{