Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -42,9 +42,7 @@ namespace Barotrauma.Networking
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public List<JobPrefab> jobPreferences;
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public JobPrefab assignedJob;
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public FileStreamSender FileStreamSender;
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public float deleteDisconnectedTimer;
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public ClientPermissions Permissions;
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@@ -168,17 +166,6 @@ namespace Barotrauma.Networking
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client.kickVoters.RemoveAll(voter => !connectedClients.Contains(voter));
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}
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}
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public void CancelTransfer()
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{
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if (FileStreamSender == null) return;
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FileStreamSender.CancelTransfer();
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FileStreamSender.Dispose();
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FileStreamSender = null;
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}
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}
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}
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