Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -572,7 +572,6 @@ namespace Barotrauma
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if (damage != sections[sectionIndex].damage && Math.Abs(sections[sectionIndex].lastSentDamage - damage)>5.0f)
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{
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new NetworkEvent(NetworkEventType.ImportantEntityUpdate, ID, false);
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//sections[sectionIndex].lastSentDamage = damage;
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}
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