Completely destroyed game

Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
This commit is contained in:
juanjp600
2016-08-30 19:59:14 -03:00
parent 37ffd64490
commit 9416eb64d7
31 changed files with 72 additions and 1437 deletions
+2 -7
View File
@@ -343,13 +343,9 @@ namespace Barotrauma
}
public void AddFireSource(FireSource fireSource, bool createNetworkEvent = true)
public void AddFireSource(FireSource fireSource)
{
fireSources.Add(fireSource);
if (createNetworkEvent)
{
new Networking.NetworkEvent(Networking.NetworkEventType.ImportantEntityUpdate, this.ID, false);
}
}
public override void Update(Camera cam, float deltaTime)
@@ -446,7 +442,7 @@ namespace Barotrauma
if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f ||
Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
{
new Networking.NetworkEvent(ID, false);
}
if (!update)
@@ -545,7 +541,6 @@ namespace Barotrauma
public void RemoveFire(FireSource fire)
{
fireSources.Remove(fire);
new Networking.NetworkEvent(Networking.NetworkEventType.ImportantEntityUpdate, this.ID, false);
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)