Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -343,13 +343,9 @@ namespace Barotrauma
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}
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public void AddFireSource(FireSource fireSource, bool createNetworkEvent = true)
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public void AddFireSource(FireSource fireSource)
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{
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fireSources.Add(fireSource);
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if (createNetworkEvent)
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{
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new Networking.NetworkEvent(Networking.NetworkEventType.ImportantEntityUpdate, this.ID, false);
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}
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}
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public override void Update(Camera cam, float deltaTime)
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@@ -446,7 +442,7 @@ namespace Barotrauma
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if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f ||
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Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
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{
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new Networking.NetworkEvent(ID, false);
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}
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if (!update)
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@@ -545,7 +541,6 @@ namespace Barotrauma
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public void RemoveFire(FireSource fire)
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{
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fireSources.Remove(fire);
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new Networking.NetworkEvent(Networking.NetworkEventType.ImportantEntityUpdate, this.ID, false);
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
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