Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -61,10 +61,10 @@ namespace Barotrauma
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get { return hull; }
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}
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public FireSource(Vector2 worldPosition, Hull spawningHull = null, bool networkEvent=false)
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public FireSource(Vector2 worldPosition, Hull spawningHull = null)
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{
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hull = Hull.FindHull(worldPosition, spawningHull);
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if (hull == null || (!networkEvent && GameMain.Client!=null)) return;
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if (hull == null || (GameMain.Client!=null)) return;
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if (fireSoundBasic==null)
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{
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@@ -72,7 +72,7 @@ namespace Barotrauma
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fireSoundLarge = Sound.Load("Content/Sounds/firelarge.ogg");
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}
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hull.AddFireSource(this, !networkEvent);
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hull.AddFireSource(this);
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Submarine = hull.Submarine;
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@@ -338,9 +338,9 @@ namespace Barotrauma
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if (size.X < 1.0f) Remove();
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}
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public void Remove(bool isNetworkEvent = false)
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public void Remove()
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{
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if (!isNetworkEvent && GameMain.Client != null) return;
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if (GameMain.Client != null) return;
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lightSource.Remove();
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