Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -44,9 +44,9 @@ namespace Barotrauma
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return (item!=null && Items[i]==null && container.CanBeContained(item));
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}
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public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent)
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public override bool TryPutItem(Item item, int i, bool allowSwapping)
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{
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bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
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bool wasPut = base.TryPutItem(item, i, allowSwapping);
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if (wasPut)
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{
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