Completely destroyed game

Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
This commit is contained in:
juanjp600
2016-08-30 19:59:14 -03:00
parent 37ffd64490
commit 9416eb64d7
31 changed files with 72 additions and 1437 deletions
+1 -8
View File
@@ -307,7 +307,7 @@ namespace Barotrauma
}
else
{
NetworkEvent.Events.Clear();
}
GUI.Update((float)deltaTime);
@@ -351,13 +351,6 @@ namespace Barotrauma
}
static bool waitForKeyHit = true;
public static CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
{
waitForKeyHit = waitKeyHit;
titleScreenOpen = true;
TitleScreen.LoadState = null;
return CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
}
protected override void OnExiting(object sender, EventArgs args)
{