Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
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@@ -307,7 +307,7 @@ namespace Barotrauma
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}
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else
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{
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NetworkEvent.Events.Clear();
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}
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GUI.Update((float)deltaTime);
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@@ -351,13 +351,6 @@ namespace Barotrauma
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}
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static bool waitForKeyHit = true;
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public static CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
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{
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waitForKeyHit = waitKeyHit;
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titleScreenOpen = true;
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TitleScreen.LoadState = null;
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return CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
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}
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protected override void OnExiting(object sender, EventArgs args)
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{
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