(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.

This commit is contained in:
Joonas Rikkonen
2019-04-03 16:25:02 +03:00
parent 4685121eee
commit 92713cf587
8 changed files with 68 additions and 18 deletions
@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
private float blinkTimer;
private bool itemLoaded;
private float blinkTimer;
public PhysicsBody ParentBody;
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]