Functional level generation + moving the submarine
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@@ -25,10 +25,20 @@ namespace Subsurface
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public static float RandomFloat(float minimum, float maximum)
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{
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return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
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return (float)Game1.random.NextDouble() * (maximum - minimum) + minimum;
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}
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public static int RandomInt(int minimum, int maximum)
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{
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return Game1.random.Next(maximum - minimum) + minimum;
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}
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public static float RandomFloatLocal(float minimum, float maximum)
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{
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return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
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}
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public static int RandomIntLocal(int minimum, int maximum)
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{
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return Game1.localRandom.Next(maximum - minimum) + minimum;
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}
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