Functional level generation + moving the submarine

This commit is contained in:
Regalis
2015-06-26 23:05:51 +03:00
parent bda9b31cbe
commit 9237a9efe2
48 changed files with 1629 additions and 750 deletions

View File

@@ -25,10 +25,20 @@ namespace Subsurface
public static float RandomFloat(float minimum, float maximum)
{
return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
return (float)Game1.random.NextDouble() * (maximum - minimum) + minimum;
}
public static int RandomInt(int minimum, int maximum)
{
return Game1.random.Next(maximum - minimum) + minimum;
}
public static float RandomFloatLocal(float minimum, float maximum)
{
return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
}
public static int RandomIntLocal(int minimum, int maximum)
{
return Game1.localRandom.Next(maximum - minimum) + minimum;
}