Functional level generation + moving the submarine
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@@ -61,7 +61,7 @@ namespace Subsurface.Particles
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
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{
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if (!Map.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
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if (!Submarine.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
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if (particleCount >= MaxParticles) return null;
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if (particles[particleCount] == null) particles[particleCount] = new Particle();
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