Functional level generation + moving the submarine

This commit is contained in:
Regalis
2015-06-26 23:05:51 +03:00
parent bda9b31cbe
commit 9237a9efe2
48 changed files with 1629 additions and 750 deletions

View File

@@ -66,7 +66,7 @@ namespace Subsurface.Particles
velocity = speed;
this.rotation = rotation + ToolBox.RandomFloat(prefab.startRotationMin, prefab.startRotationMax);
this.rotation = rotation + ToolBox.RandomFloatLocal(prefab.startRotationMin, prefab.startRotationMax);
prevRotation = rotation;
float rand = (float)Game1.localRandom.NextDouble();
@@ -132,7 +132,7 @@ namespace Subsurface.Particles
}
else
{
if (Map.InsideWall(new Vector2(drawPosition.X, -drawPosition.Y)))
if (Submarine.InsideWall(new Vector2(drawPosition.X, -drawPosition.Y)))
{
return false;
}