Functional level generation + moving the submarine
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@@ -66,7 +66,7 @@ namespace Subsurface.Particles
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velocity = speed;
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this.rotation = rotation + ToolBox.RandomFloat(prefab.startRotationMin, prefab.startRotationMax);
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this.rotation = rotation + ToolBox.RandomFloatLocal(prefab.startRotationMin, prefab.startRotationMax);
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prevRotation = rotation;
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float rand = (float)Game1.localRandom.NextDouble();
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@@ -132,7 +132,7 @@ namespace Subsurface.Particles
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}
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else
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{
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if (Map.InsideWall(new Vector2(drawPosition.X, -drawPosition.Y)))
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if (Submarine.InsideWall(new Vector2(drawPosition.X, -drawPosition.Y)))
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{
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return false;
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}
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@@ -61,7 +61,7 @@ namespace Subsurface.Particles
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
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{
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if (!Map.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
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if (!Submarine.RectContains(cam.WorldView, ConvertUnits.ToDisplayUnits(position))) return null;
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if (particleCount >= MaxParticles) return null;
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if (particles[particleCount] == null) particles[particleCount] = new Particle();
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