Functional level generation + moving the submarine

This commit is contained in:
Regalis
2015-06-26 23:05:51 +03:00
parent bda9b31cbe
commit 9237a9efe2
48 changed files with 1629 additions and 750 deletions

View File

@@ -240,7 +240,7 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession(Map.Loaded);
Game1.GameSession = new GameSession(Submarine.Loaded);
Game1.GameSession.StartShift(duration, 1);
myCharacter = ReadCharacterData(inc);
@@ -323,7 +323,7 @@ namespace Subsurface.Networking
public void EndGame(string endMessage)
{
Map.Unload();
Submarine.Unload();
Game1.NetLobbyScreen.Select();

View File

@@ -270,7 +270,7 @@ namespace Subsurface.Networking
int seed = DateTime.Now.Millisecond;
Game1.random = new Random(seed);
Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
//selectedMap.Load();
@@ -307,7 +307,7 @@ namespace Subsurface.Networking
msg.Write(seed);
msg.Write(Game1.NetLobbyScreen.SelectedMap.Name);
msg.Write(Game1.NetLobbyScreen.SelectedMap.MapHash.MD5Hash);
msg.Write(Game1.NetLobbyScreen.SelectedMap.Hash.MD5Hash);
msg.Write(Game1.NetLobbyScreen.GameDuration.TotalMinutes);
@@ -339,7 +339,7 @@ namespace Subsurface.Networking
public void EndGame(string endMessage)
{
Map.Unload();
Submarine.Unload();
gameStarted = false;