Functional level generation + moving the submarine
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@@ -240,7 +240,7 @@ namespace Subsurface.Networking
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TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
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//int gameModeIndex = inc.ReadInt32();
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Game1.GameSession = new GameSession(Map.Loaded);
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Game1.GameSession = new GameSession(Submarine.Loaded);
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Game1.GameSession.StartShift(duration, 1);
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myCharacter = ReadCharacterData(inc);
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@@ -323,7 +323,7 @@ namespace Subsurface.Networking
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public void EndGame(string endMessage)
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{
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Map.Unload();
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Submarine.Unload();
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Game1.NetLobbyScreen.Select();
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@@ -270,7 +270,7 @@ namespace Subsurface.Networking
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int seed = DateTime.Now.Millisecond;
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Game1.random = new Random(seed);
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Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
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Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
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//selectedMap.Load();
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@@ -307,7 +307,7 @@ namespace Subsurface.Networking
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msg.Write(seed);
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msg.Write(Game1.NetLobbyScreen.SelectedMap.Name);
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msg.Write(Game1.NetLobbyScreen.SelectedMap.MapHash.MD5Hash);
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msg.Write(Game1.NetLobbyScreen.SelectedMap.Hash.MD5Hash);
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msg.Write(Game1.NetLobbyScreen.GameDuration.TotalMinutes);
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@@ -339,7 +339,7 @@ namespace Subsurface.Networking
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public void EndGame(string endMessage)
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{
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Map.Unload();
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Submarine.Unload();
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gameStarted = false;
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