Functional level generation + moving the submarine
This commit is contained in:
@@ -111,7 +111,7 @@ namespace Subsurface
|
||||
Vector2 simAmount = ConvertUnits.ToSimUnits(amount);
|
||||
foreach (Body b in bodies)
|
||||
{
|
||||
b.SetTransform(b.Position + simAmount, 0.0f);
|
||||
b.SetTransform(b.Position + simAmount, b.Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,15 +203,15 @@ namespace Subsurface
|
||||
bodies = new List<Body>();
|
||||
|
||||
Body newBody = BodyFactory.CreateRectangle(Game1.world,
|
||||
ConvertUnits.ToSimUnits(rect.Width * Math.Sqrt(2.0) - Map.gridSize.X),
|
||||
ConvertUnits.ToSimUnits(rect.Width * Math.Sqrt(2.0) - Submarine.gridSize.X),
|
||||
ConvertUnits.ToSimUnits(10),
|
||||
1.5f);
|
||||
|
||||
newBody.BodyType = BodyType.Static;
|
||||
Vector2 stairPos = new Vector2(Position.X, rect.Y - rect.Height + rect.Width / 2.0f);
|
||||
stairPos += new Vector2(
|
||||
(StairDirection == Direction.Right) ? -Map.gridSize.X*1.5f : Map.gridSize.X*1.5f,
|
||||
- Map.gridSize.Y*2.0f);
|
||||
(StairDirection == Direction.Right) ? -Submarine.gridSize.X*1.5f : Submarine.gridSize.X*1.5f,
|
||||
- Submarine.gridSize.Y*2.0f);
|
||||
|
||||
|
||||
newBody.Position = ConvertUnits.ToSimUnits(stairPos);
|
||||
|
||||
Reference in New Issue
Block a user