Functional level generation + moving the submarine
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@@ -60,7 +60,7 @@ namespace Subsurface
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public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 position = Map.MouseToWorldGrid(cam);
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Vector2 position = Submarine.MouseToWorldGrid(cam);
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if (!resizeHorizontal && !resizeVertical)
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{
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