Functional level generation + moving the submarine
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@@ -27,15 +27,29 @@ namespace Subsurface
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private string savePath;
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private Map selectedMap;
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private Submarine submarine;
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public GameSession(Map selectedMap, GameModePreset gameModePreset)
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:this(selectedMap, gameModePreset.Instantiate())
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private Level level;
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public Map map;
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public Level Level
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{
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get { return level; }
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}
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public Submarine Submarine
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{
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get { return submarine; }
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}
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public GameSession(Submarine submarine, GameModePreset gameModePreset)
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:this(submarine, gameModePreset.Instantiate())
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{
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}
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public GameSession(Map selectedMap, GameMode gameMode = null)
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public GameSession(Submarine selectedMap, GameMode gameMode = null)
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{
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taskManager = new TaskManager(this);
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@@ -43,6 +57,8 @@ namespace Subsurface
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guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
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map = new Map(Game1.random.Next(), 500);
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int width = 350, height = 100;
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if (Game1.Client!=null || Game1.Server!=null)
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{
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@@ -67,7 +83,7 @@ namespace Subsurface
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//startTime = DateTime.Now;
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//endTime = startTime + gameDuration;
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this.selectedMap = selectedMap;
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this.submarine = selectedMap;
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//if (!save) return;
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@@ -75,7 +91,7 @@ namespace Subsurface
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}
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public GameSession(Map selectedMap, string savePath, string filePath)
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public GameSession(Submarine selectedMap, string savePath, string filePath)
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: this(selectedMap)
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{
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XDocument doc = ToolBox.TryLoadXml(filePath);
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@@ -95,14 +111,31 @@ namespace Subsurface
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this.savePath = savePath;
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}
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public void StartShift(TimeSpan duration, Level level)
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{
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if (Submarine.Loaded != submarine) submarine.Load();
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level.Generate(submarine==null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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this.level = level;
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StartShift(duration, 1);
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}
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public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
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{
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//if (crewManager.characterInfos.Count == 0) return;
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if (Map.Loaded!=selectedMap) selectedMap.Load();
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if (Submarine.Loaded!=submarine) submarine.Load();
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if (gameMode!=null) gameMode.Start(duration);
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if (level!=null)
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{
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submarine.Move(level.StartPosition - submarine.Center, 1.0f);
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}
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//crewManager.StartShift();
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taskManager.StartShift(scriptedEventCount);
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}
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@@ -122,7 +155,7 @@ namespace Subsurface
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SaveUtil.SaveGame(savePath);
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}
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taskManager.EndShift();
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//gameMode.End();
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