Functional level generation + moving the submarine

This commit is contained in:
Regalis
2015-06-26 23:05:51 +03:00
parent bda9b31cbe
commit 9237a9efe2
48 changed files with 1629 additions and 750 deletions
+1 -1
View File
@@ -314,7 +314,7 @@ namespace Subsurface
Game1.particleManager.CreateParticle("blood",
SimPosition,
particleVel * ToolBox.RandomFloat(1.0f, 3.0f));
particleVel * ToolBox.RandomFloatLocal(1.0f, 3.0f));
}
for (int i = 0; i < bloodAmount / 2; i++)