Functional level generation + moving the submarine
This commit is contained in:
@@ -314,7 +314,7 @@ namespace Subsurface
|
||||
|
||||
Game1.particleManager.CreateParticle("blood",
|
||||
SimPosition,
|
||||
particleVel * ToolBox.RandomFloat(1.0f, 3.0f));
|
||||
particleVel * ToolBox.RandomFloatLocal(1.0f, 3.0f));
|
||||
}
|
||||
|
||||
for (int i = 0; i < bloodAmount / 2; i++)
|
||||
|
||||
Reference in New Issue
Block a user