Functional level generation + moving the submarine
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@@ -769,13 +769,13 @@ namespace Subsurface
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for (int i = 0; i < 10; i++)
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{
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Particle p = Game1.particleManager.CreateParticle("waterblood",
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torso.SimPosition + new Vector2(ToolBox.RandomFloat(-0.5f, 0.5f), ToolBox.RandomFloat(-0.5f, 0.5f)),
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torso.SimPosition + new Vector2(ToolBox.RandomFloatLocal(-0.5f, 0.5f), ToolBox.RandomFloatLocal(-0.5f, 0.5f)),
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Vector2.Zero);
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if (p!=null) p.Size *= 2.0f;
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Game1.particleManager.CreateParticle("bubbles",
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torso.SimPosition,
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new Vector2(ToolBox.RandomFloat(-0.5f, 0.5f), ToolBox.RandomFloat(-1.0f,0.5f)));
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new Vector2(ToolBox.RandomFloatLocal(-0.5f, 0.5f), ToolBox.RandomFloatLocal(-1.0f,0.5f)));
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}
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foreach (var joint in animController.limbJoints)
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