(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied

This commit is contained in:
Joonas Rikkonen
2019-04-15 13:42:08 +03:00
parent 3e0d4f5122
commit 918fac9e5e
6 changed files with 50 additions and 3 deletions
@@ -598,6 +598,7 @@ namespace Barotrauma
var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault();
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
LimbHealth selectedLimb = selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex];
if (selectedLimb != currentDisplayedLimb || forceAfflictionContainerUpdate)