assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -221,7 +221,6 @@ namespace Subsurface
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serverName.Enabled = Game1.Server != null;
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serverName.OnTextChanged = ChangeServerName;
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serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.style, infoFrame);
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serverMessage.Wrap = true;
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serverMessage.TextGetter = GetServerMessage;
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@@ -266,10 +265,10 @@ namespace Subsurface
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if (subList.CountChildren > 0) subList.Select(0);
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if (GameModePreset.list.Count > 0) modeList.Select(0);
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}
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else
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else if (playerFrame.children.Count==0)
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{
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int x = playerFrame.Rect.Width / 2;
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playerFrame.ClearChildren();
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new GUITextBlock(new Rectangle(x, 0, 200, 30), "Name: ", GUI.style, playerFrame);
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@@ -312,7 +311,6 @@ namespace Subsurface
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UpdateJobPreferences(jobList);
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UpdatePreviewPlayer(Game1.Client.CharacterInfo);
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}
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base.Select();
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@@ -594,13 +592,13 @@ namespace Subsurface
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msg.Write(durationBar.BarScroll);
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msg.Write(LevelSeed);
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msg.Write(playerList.CountChildren - 1);
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for (int i = 1; i < playerList.CountChildren; i++)
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{
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Client client = playerList.children[i].UserData as Client;
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msg.Write(client.ID);
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msg.Write(client.assignedJob==null ? "" : client.assignedJob.Name);
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}
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//msg.Write(playerList.CountChildren - 1);
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//for (int i = 1; i < playerList.CountChildren; i++)
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//{
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// Client client = playerList.children[i].UserData as Client;
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// msg.Write(client.ID);
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// msg.Write(client.assignedJob==null ? "" : client.assignedJob.Name);
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//}
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}
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@@ -642,48 +640,48 @@ namespace Subsurface
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LevelSeed = levelSeed;
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try
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{
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int playerCount = msg.ReadInt32();
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//try
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//{
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// int playerCount = msg.ReadInt32();
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for (int i = 0; i < playerCount; i++)
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{
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int clientID = msg.ReadInt32();
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string jobName = msg.ReadString();
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// for (int i = 0; i < playerCount; i++)
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// {
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// int clientID = msg.ReadInt32();
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// string jobName = msg.ReadString();
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Client client = null;
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GUITextBlock textBlock = null;
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foreach (GUIComponent child in playerList.children)
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{
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Client tempClient = child.UserData as Client;
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if (tempClient == null || tempClient.ID != clientID) continue;
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// Client client = null;
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// GUITextBlock textBlock = null;
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// foreach (GUIComponent child in playerList.children)
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// {
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// Client tempClient = child.UserData as Client;
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// if (tempClient == null || tempClient.ID != clientID) continue;
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client = tempClient;
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textBlock = child as GUITextBlock;
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break;
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}
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if (client == null) continue;
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// client = tempClient;
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// textBlock = child as GUITextBlock;
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// break;
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// }
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// if (client == null) continue;
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client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
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// client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
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textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
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// textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
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if (client.assignedJob==null || jobName != client.assignedJob.Name)
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{
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if (clientID == Game1.Client.ID)
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{
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Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
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Game1.Client.CharacterInfo.Name = client.name;
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UpdatePreviewPlayer(Game1.Client.CharacterInfo);
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}
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}
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}
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}
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// if (client.assignedJob==null || jobName != client.assignedJob.Name)
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// {
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// if (clientID == Game1.Client.ID)
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// {
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// Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
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// Game1.Client.CharacterInfo.Name = client.name;
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// UpdatePreviewPlayer(Game1.Client.CharacterInfo);
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// }
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// }
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// }
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//}
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catch
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{
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return;
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}
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//catch
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//{
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// return;
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//}
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}
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