assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -285,17 +285,22 @@ namespace Subsurface
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}
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null)
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public void UpdateDrawPosition()
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{
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if (!body.Enabled) return;
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SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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drawPosition = Physics.Interpolate(prevPosition, body.Position);
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drawPosition = ConvertUnits.ToDisplayUnits(drawPosition);
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drawRotation = Physics.Interpolate(prevRotation, body.Rotation);
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null)
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{
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if (!body.Enabled) return;
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UpdateDrawPosition();
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SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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sprite.Draw(spriteBatch, new Vector2(drawPosition.X, -drawPosition.Y), color, -drawRotation, 1.0f, spriteEffect, depth);
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//prevPosition = body.Position;
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