assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions
+10 -5
View File
@@ -285,17 +285,22 @@ namespace Subsurface
}
}
public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null)
public void UpdateDrawPosition()
{
if (!body.Enabled) return;
SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
drawPosition = Physics.Interpolate(prevPosition, body.Position);
drawPosition = ConvertUnits.ToDisplayUnits(drawPosition);
drawRotation = Physics.Interpolate(prevRotation, body.Rotation);
}
public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null)
{
if (!body.Enabled) return;
UpdateDrawPosition();
SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
sprite.Draw(spriteBatch, new Vector2(drawPosition.X, -drawPosition.Y), color, -drawRotation, 1.0f, spriteEffect, depth);
//prevPosition = body.Position;