assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions

View File

@@ -35,8 +35,12 @@ namespace Subsurface.Particles
{
name = element.Name.ToString();
string spritePath = ToolBox.GetAttributeString(element, "sprite", "");
sprite = new Sprite(spritePath, new Vector2(0.5f,0.5f));
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
sprite = new Sprite(subElement);
}
angularVelocityMin = ToolBox.GetAttributeFloat(element, "angularvelocitymin", 0.0f);
angularVelocityMax = ToolBox.GetAttributeFloat(element, "angularvelocitymax", 0.0f);