assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -213,7 +213,7 @@ namespace Subsurface
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EditCharacterScreen = new EditCharacterScreen();
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yield return Status.Running;
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ParticleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", Cam);
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yield return Status.Running;
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GUIComponent.Init(Window);
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@@ -262,7 +262,7 @@ namespace Subsurface
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if (NetworkMember != null)
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{
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NetworkMember.Update();
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NetworkMember.Update((float)deltaTime);
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}
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else
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{
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@@ -298,8 +298,6 @@ namespace Subsurface
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Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
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}
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//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
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//renderTimer.Stop();
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if (sw.Elapsed.TotalSeconds < Physics.step)
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{
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System.Threading.Thread.Sleep((int)((Physics.step - sw.Elapsed.TotalSeconds)*1000.0));
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