assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions
+2 -4
View File
@@ -213,7 +213,7 @@ namespace Subsurface
EditCharacterScreen = new EditCharacterScreen();
yield return Status.Running;
ParticleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", Cam);
yield return Status.Running;
GUIComponent.Init(Window);
@@ -262,7 +262,7 @@ namespace Subsurface
if (NetworkMember != null)
{
NetworkMember.Update();
NetworkMember.Update((float)deltaTime);
}
else
{
@@ -298,8 +298,6 @@ namespace Subsurface
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
}
//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
//renderTimer.Stop();
if (sw.Elapsed.TotalSeconds < Physics.step)
{
System.Threading.Thread.Sleep((int)((Physics.step - sw.Elapsed.TotalSeconds)*1000.0));