assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -238,7 +238,7 @@ namespace Subsurface
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}
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float startDepth = 0.1f;
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float increment = 0.0001f;
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float increment = 0.001f;
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foreach (Character otherCharacter in Character.CharacterList)
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{
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@@ -248,7 +248,7 @@ namespace Subsurface
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foreach (Limb limb in limbs)
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{
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limb.sprite.Depth = startDepth + limb.sprite.Depth * 0.00001f;
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limb.sprite.Depth = startDepth + limb.sprite.Depth * 0.0001f;
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}
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}
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