assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions
@@ -28,6 +28,7 @@ namespace Subsurface
//names of the items the character spawns with
public List<string> ItemNames;
public List<bool> EquipItem;
public Dictionary<string, Vector2> Skills;
@@ -63,6 +64,7 @@ namespace Subsurface
AllowAlways = ToolBox.GetAttributeBool(element, "allowalways", false);
ItemNames = new List<string>();
EquipItem = new List<bool>();
Skills = new Dictionary<string, Vector2>();
@@ -72,7 +74,12 @@ namespace Subsurface
{
case "item":
string itemName = ToolBox.GetAttributeString(subElement, "name", "");
if (!string.IsNullOrEmpty(itemName)) ItemNames.Add(itemName);
bool equipItem = ToolBox.GetAttributeBool(subElement, "equip", false);
if (!string.IsNullOrEmpty(itemName))
{
ItemNames.Add(itemName);
EquipItem.Add(equipItem);
}
break;
case "skills":
LoadSkills(subElement);