assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -27,14 +27,10 @@
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<Body width="16" height="9"/>
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<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Pickable>
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<ItemContainer capacity="1" itempos="0,0" hideitems="false">
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<Containable name="explosive"/>
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</ItemContainer>
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@@ -61,11 +61,11 @@
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name="Railgun Shell"
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pickdistance="200">
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<Sprite texture ="railgunshell.png"/>
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<Sprite texture ="railgunshell.png" depth ="0.5"/>
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<Body radius="14" height="63" density="15"/>
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<Body radius="9" height="67"/>
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<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
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<Holdable slots="BothHands" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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