assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions
@@ -27,14 +27,10 @@
<Body width="16" height="9"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ItemContainer capacity="1" itempos="0,0" hideitems="false">
<Containable name="explosive"/>
</ItemContainer>
+3 -3
View File
@@ -61,11 +61,11 @@
name="Railgun Shell"
pickdistance="200">
<Sprite texture ="railgunshell.png"/>
<Sprite texture ="railgunshell.png" depth ="0.5"/>
<Body radius="14" height="63" density="15"/>
<Body radius="9" height="67"/>
<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Holdable slots="BothHands" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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