assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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@@ -15,10 +15,12 @@
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<Holdable slots="Any,BothHands"
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aimpos="50,0" handle1="-17,0" handle2="8,0"/>
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<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
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<RepairTool structurefixamount="5.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="weld">
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<!-- the item must contain a welding fuel tank for it to work -->
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<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
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<sound file="weldingTool.ogg" type="OnUse" range="500.0"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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@@ -34,6 +36,10 @@
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
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@@ -56,11 +62,13 @@
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<Holdable slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-12,4"/>
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<RepairTool structurefixamount="-10.0" range="50" barrelpos="19,8">
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<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
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<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0"/>
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<Fixable name="structure"/>
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<RequiredSkill name="Construction" level="30"/>
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@@ -68,6 +76,10 @@
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,1.0,1.0,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
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