assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes

This commit is contained in:
Regalis
2015-08-03 23:25:22 +03:00
parent 01b1dfe0df
commit 9149408b36
44 changed files with 674 additions and 324 deletions
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@@ -1,14 +1,54 @@
<Items>
<Item
name="Captain's Cap"
pickdistance="150">
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainhat.png" depth="0.4"/>
<Body radius="8" density="5"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
</Wearable>
</Item>
<Item
name="Captain's Jacket"
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainTorso.png" depth="0.4"/>
<Body radius="8" density="5"/>
<Wearable slots="Torso">
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.45" depth="0.01"/>
<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
</Wearable>
</Item>
<Item
name="Captain's Trousers"
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" depth="0.4"/>
<Body radius="8" density="5"/>
<Wearable slots="Legs">
<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
</Wearable>
</Item>