assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
This commit is contained in:
@@ -6,8 +6,10 @@
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price="10">
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<Sprite texture ="button.png" depth="0.8"/>
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<Controller userpos="0" direction ="None" canbepicked = "true">
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<Body width="32" height="32"/>
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<Controller userpos="0" direction ="None" canbepicked = "true" msg="Open [E]">
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<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
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</Controller>
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@@ -15,5 +17,10 @@
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<RequiredItem name="Screwdriver" type="Equipped"/>
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<output name="signal_out"/>
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</ConnectionPanel>
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<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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</Item>
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@@ -1,14 +1,54 @@
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<Items>
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<Item
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name="Captain's Cap"
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pickdistance="150">
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainhat.png" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
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<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
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</Wearable>
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</Item>
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<Item
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name="Captain's Jacket"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainTorso.png" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Wearable slots="Torso">
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<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.45" depth="0.01"/>
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<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
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<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
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<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
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<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Captain's Trousers"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Wearable slots="Legs">
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<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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</Item>
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@@ -6,7 +6,7 @@
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pickdistance="150"
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price="50">
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<Sprite texture ="oxygentank.png" depth="0.05"/>
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<Sprite texture ="oxygentank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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@@ -46,7 +46,7 @@
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<Body width="37" height="113" density="5"/>
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<Wearable slots="Head,Torso">
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<Wearable slots="Head,Torso,Legs">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="1,94,32,33" origin="0.5,0.5" depth="0.02"/>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,38,65" origin="0.5,0.33" depth="0.01"/>
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@@ -15,10 +15,12 @@
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<Holdable slots="Any,BothHands"
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aimpos="50,0" handle1="-17,0" handle2="8,0"/>
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<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
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<RepairTool structurefixamount="5.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="weld">
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<!-- the item must contain a welding fuel tank for it to work -->
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<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
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<sound file="weldingTool.ogg" type="OnUse" range="500.0"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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@@ -34,6 +36,10 @@
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
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@@ -56,11 +62,13 @@
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<Holdable slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-12,4"/>
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<RepairTool structurefixamount="-10.0" range="50" barrelpos="19,8">
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<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
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<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0"/>
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<Fixable name="structure"/>
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<RequiredSkill name="Construction" level="30"/>
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@@ -68,6 +76,10 @@
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,1.0,1.0,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
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@@ -27,14 +27,10 @@
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<Body width="16" height="9"/>
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<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
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<requireditem name="Wrench" type="Equipped"/>
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</Pickable>
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<ItemContainer capacity="1" itempos="0,0" hideitems="false">
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<Containable name="explosive"/>
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</ItemContainer>
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@@ -61,11 +61,11 @@
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name="Railgun Shell"
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pickdistance="200">
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<Sprite texture ="railgunshell.png"/>
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<Sprite texture ="railgunshell.png" depth ="0.5"/>
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<Body radius="14" height="63" density="15"/>
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<Body radius="9" height="67"/>
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<Holdable slots="BothHands" holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
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<Holdable slots="BothHands" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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