- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).

- Clients can be given a permission to manage the campaign (atm selecting which location to head towards and buying items).
- Syncing cargomanager state with clients.
- Misc fixes.
This commit is contained in:
Joonas Rikkonen
2017-09-17 15:55:24 +03:00
parent b292a301cf
commit 9114ae658f
13 changed files with 271 additions and 151 deletions
@@ -1,20 +1,56 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class CargoManager
{
private List<ItemPrefab> purchasedItems;
private readonly List<ItemPrefab> purchasedItems;
private readonly CampaignMode campaign;
public Action OnItemsChanged;
public List<ItemPrefab> PurchasedItems
{
get { return purchasedItems; }
}
public CargoManager()
public CargoManager(CampaignMode campaign)
{
purchasedItems = new List<ItemPrefab>();
this.campaign = campaign;
}
public void AddItem(ItemPrefab item)
public void SetPurchasedItems(List<ItemPrefab> items)
{
purchasedItems.Clear();
purchasedItems.AddRange(items);
OnItemsChanged?.Invoke();
}
public void PurchaseItem(ItemPrefab item)
{
campaign.Money -= item.Price;
purchasedItems.Add(item);
OnItemsChanged?.Invoke();
}
public void SellItem(ItemPrefab item)
{
campaign.Money += item.Price;
purchasedItems.Remove(item);
OnItemsChanged?.Invoke();
}
public int GetTotalItemCost()
{
return purchasedItems.Sum(i => i.Price);
}
public void CreateItems()