- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).

- Clients can be given a permission to manage the campaign (atm selecting which location to head towards and buying items).
- Syncing cargomanager state with clients.
- Misc fixes.
This commit is contained in:
Joonas Rikkonen
2017-09-17 15:55:24 +03:00
parent b292a301cf
commit 9114ae658f
13 changed files with 271 additions and 151 deletions
@@ -20,6 +20,11 @@ namespace Barotrauma
get { return GameMain.GameSession.CrewManager; }
}
public string GetMoney()
{
return campaignUI == null ? "" : campaignUI.GetMoney();
}
public LobbyScreen()
{
Rectangle panelRect = new Rectangle(
@@ -37,7 +42,7 @@ namespace Barotrauma
GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "", "",
Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
//moneyText.TextGetter = GetMoney;
moneyText.TextGetter = GetMoney;
GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, "", topPanel);
button.UserData = CampaignUI.Tab.Map;