- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).
- Clients can be given a permission to manage the campaign (atm selecting which location to head towards and buying items). - Syncing cargomanager state with clients. - Misc fixes.
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@@ -1,7 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -29,7 +29,7 @@ namespace Barotrauma
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bool gameOver = gameSession.CrewManager.characters.All(c => c.IsDead);
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bool progress = Submarine.MainSub.AtEndPosition;
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f, null);
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int width = 760, height = 400;
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", frame);
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