Fixed indentation in jobs.xml, oxygengenerator.xml & weapons.xml and removed the oxygenite tank statuseffect that does nothing from oxygen generator

This commit is contained in:
Joonas Rikkonen
2018-07-26 13:09:54 +03:00
parent 50603b72f4
commit 90f6d351e5
3 changed files with 12 additions and 14 deletions
@@ -13,12 +13,9 @@
</fixrequirement> </fixrequirement>
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true"> <OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnFire" target="This" Condition="-0.5"/> <StatusEffect type="OnFire" target="This" Condition="-0.5"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/> <StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygenite Tank" Condition="0.0"/>
<sound file="Content/Items/OxygenGenerator/oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/> <sound file="Content/Items/OxygenGenerator/oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
<StatusEffect type="OnBroken" target="This" disabledeltatime="true"> <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/> <sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="50" damage="0" stun="0" force="3.0" flames="false" shockwave="false" sparks="true"/> <Explosion range="50" damage="0" stun="0" force="3.0" flames="false" shockwave="false" sparks="true"/>
@@ -126,6 +126,7 @@
<Holdable slots="Any,RightHand,LeftHand" controlpose="true" <Holdable slots="Any,RightHand,LeftHand" controlpose="true"
aimpos="90,10" handle1="-11,-7"/> aimpos="90,10" handle1="-11,-7"/>
<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2"> <RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
<Sound file="Content/Items/Weapons/revolver.ogg" type="OnUse" range="3000"/> <Sound file="Content/Items/Weapons/revolver.ogg" type="OnUse" range="3000"/>
<StatusEffect type="OnUse"> <StatusEffect type="OnUse">