Fixed indentation in jobs.xml, oxygengenerator.xml & weapons.xml and removed the oxygenite tank statuseffect that does nothing from oxygen generator

This commit is contained in:
Joonas Rikkonen
2018-07-26 13:09:54 +03:00
parent 50603b72f4
commit 90f6d351e5
3 changed files with 12 additions and 14 deletions
@@ -13,16 +13,13 @@
</fixrequirement>
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnFire" target="This" Condition="-0.5"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygenite Tank" Condition="0.0"/>
<sound file="Content/Items/OxygenGenerator/oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="50" damage="0" stun="0" force="3.0" flames="false" shockwave="false" sparks="true"/>
</StatusEffect>
<sound file="Content/Items/OxygenGenerator/oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="50" damage="0" stun="0" force="3.0" flames="false" shockwave="false" sparks="true"/>
</StatusEffect>
</OxygenGenerator>
<trigger/>