Introduce the LuaCsLogger class and make everything use that instead

This commit is contained in:
EvilFactory
2022-12-28 16:01:48 -03:00
parent 5807900556
commit 8fdf2156dc
16 changed files with 168 additions and 151 deletions
@@ -96,8 +96,8 @@ namespace Barotrauma
catch (Exception e)
{
// TODO: make LuaCsNetworking hold a reference to LuaCsSetup instead of using this global
GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
}
}
}
@@ -122,8 +122,8 @@ namespace Barotrauma
}
catch (Exception e)
{
GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
}
}
}