Introduce the LuaCsLogger class and make everything use that instead
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@@ -96,8 +96,8 @@ namespace Barotrauma
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catch (Exception e)
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{
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// TODO: make LuaCsNetworking hold a reference to LuaCsSetup instead of using this global
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GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
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LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
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}
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}
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}
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@@ -122,8 +122,8 @@ namespace Barotrauma
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}
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catch (Exception e)
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{
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GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
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LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
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}
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}
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}
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