Introduce the LuaCsLogger class and make everything use that instead

This commit is contained in:
EvilFactory
2022-12-28 16:01:48 -03:00
parent 5807900556
commit 8fdf2156dc
16 changed files with 168 additions and 151 deletions
@@ -1,4 +1,4 @@
using MoonSharp.Interpreter;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using System;
using System.Collections.Generic;
@@ -73,7 +73,7 @@ namespace Barotrauma
{
if (luaModInterface.Any(i => i.Equals(modName)))
{
GameMain.LuaCs.HandleException(new ArgumentException($"'{modName}' entry already registered"), LuaCsMessageOrigin.LuaMod);
LuaCsLogger.HandleException(new ArgumentException($"'{modName}' entry already registered"), LuaCsMessageOrigin.LuaMod);
return null;
}
@@ -86,7 +86,7 @@ namespace Barotrauma
{
if (csModInterface.Any(i => i.Equals(mod)))
{
GameMain.LuaCs.HandleException(new ArgumentException($"'{mod.GetType().FullName}' entry already registered"), LuaCsMessageOrigin.CSharpMod);
LuaCsLogger.HandleException(new ArgumentException($"'{mod.GetType().FullName}' entry already registered"), LuaCsMessageOrigin.CSharpMod);
return null;
}
@@ -111,4 +111,4 @@ namespace Barotrauma
protected LuaModStore GetLuaStore(string modName) => luaModInterface.Where(i => i.Name == modName).FirstOrDefault();
}
}
}
}