Introduce the LuaCsLogger class and make everything use that instead

This commit is contained in:
EvilFactory
2022-12-28 16:01:48 -03:00
parent 5807900556
commit 8fdf2156dc
16 changed files with 168 additions and 151 deletions
@@ -83,8 +83,8 @@ namespace Barotrauma
}
catch (Exception ex)
{
GameMain.LuaCs.PrintError($"Error in {__originalMethod.Name}:", LuaCsMessageOrigin.Unknown);
GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.Unknown);
LuaCsLogger.LogError($"Error in {__originalMethod.Name}:", LuaCsMessageOrigin.Unknown);
LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.Unknown);
}
}
@@ -125,7 +125,7 @@ namespace Barotrauma
{
if (identifier == null || method == null || patch == null)
{
luaCs.HandleException(new ArgumentNullException("Identifier, Method and Patch arguments must not be null."), LuaCsMessageOrigin.Unknown);
LuaCsLogger.HandleException(new ArgumentNullException("Identifier, Method and Patch arguments must not be null."), LuaCsMessageOrigin.Unknown);
return;
}
ValidatePatchTarget(method);