Removed CsScriptRunner since its useless
This commit is contained in:
@@ -3318,20 +3318,6 @@ namespace Barotrauma
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}
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}
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}));
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}));
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commands.Add(new Command("cl_cs", $"cl_cs: Runs a string on the client.", (string[] args) =>
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{
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if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
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if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
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{
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ThrowError("Command not permitted.");
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return;
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}
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GameMain.LuaCs.CsScript.Run(string.Join(" ", args));
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GameMain.LuaCs.RecreateCsScript();
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}));
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commands.Add(new Command("cl_reloadlua|cl_reloadcs|cl_reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
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commands.Add(new Command("cl_reloadlua|cl_reloadcs|cl_reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
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{
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{
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GameMain.LuaCs.Initialize();
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GameMain.LuaCs.Initialize();
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@@ -1254,13 +1254,6 @@ namespace Barotrauma
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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}
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}
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}));
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}));
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commands.Add(new Command("cs", "cs: Runs a string.", (string[] args) =>
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{
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if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
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GameMain.LuaCs.CsScript.Run(string.Join(" ", args));
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GameMain.LuaCs.RecreateCsScript();
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}));
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commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
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commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
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{
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{
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@@ -17,18 +17,15 @@ namespace Barotrauma
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class CsScriptBase : AssemblyLoadContext
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class CsScriptBase : AssemblyLoadContext
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{
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{
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public const string CsOneTimeScriptAssembly = "NetOneTimeScriptAssembly";
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public const string CsScriptAssembly = "NetScriptAssembly";
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public const string CsScriptAssembly = "NetScriptAssembly";
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public static readonly string[] LoadedAssemblyName = {
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public static readonly string[] LoadedAssemblyName = {
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CsScriptBase.CsScriptAssembly,
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CsScriptBase.CsScriptAssembly
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CsScriptBase.CsOneTimeScriptAssembly
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};
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};
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public static Dictionary<string, object> Revision = new Dictionary<string, object>()
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public static Dictionary<string, object> Revision = new Dictionary<string, object>()
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{
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{
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{ CsScriptAssembly, 0},
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{ CsScriptAssembly, 0}
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{ CsOneTimeScriptAssembly, 0}
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};
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};
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public CSharpParseOptions ParseOptions { get; protected set; }
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public CSharpParseOptions ParseOptions { get; protected set; }
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@@ -1,121 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.CodeAnalysis.Scripting;
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using System.Reflection;
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using Microsoft.CodeAnalysis.CSharp;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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using System.Runtime.Loader;
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using System.Reflection.PortableExecutable;
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using System.Reflection.Metadata;
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using MoonSharp.Interpreter;
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namespace Barotrauma
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{
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class CsScriptRunner : CsScriptBase
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{
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public LuaCsSetup setup;
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private List<MetadataReference> defaultReferences;
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private CSharpCompilationOptions compileOptions;
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private static readonly string[] usings = {
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"System",
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"Barotrauma",
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"System.Collections.Generic",
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"System.Linq"
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};
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public CsScriptRunner(LuaCsSetup setup)
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{
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this.setup = setup;
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defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
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.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
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.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
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.ToList();
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compileOptions = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
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.WithMetadataImportOptions(MetadataImportOptions.All)
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.WithOptimizationLevel(OptimizationLevel.Release)
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.WithAllowUnsafe(false);
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}
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private static string ToOneTimeScript(string code)
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{
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var prefix = "";
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foreach (var u in usings) prefix += $"using {u}; ";
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prefix += "namespace NetOneTimeScript { public class NetOneTimeScriptRunner { public NetOneTimeScriptRunner() { } public object Run() {\n";
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var postfix = "\nreturn null; } } }";
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return prefix + code + postfix;
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}
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public object Run(string code)
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{
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object scriptResilt = null;
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try
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{
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code = ToOneTimeScript(code);
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var syntaxTree = SyntaxFactory.ParseSyntaxTree(code, ParseOptions);
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var compilation = CSharpCompilation.Create(CsOneTimeScriptAssembly, new[] { AssemblyInfoSyntaxTree(CsOneTimeScriptAssembly), syntaxTree }, defaultReferences, compileOptions);
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Assembly assembly = null;
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using (var mem = new MemoryStream())
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{
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var result = compilation.Emit(mem);
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if (!result.Success)
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{
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IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
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string errStr = "Script compilation errors:";
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var lineErr = new SortedDictionary<int, (string, string)>();
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foreach (Diagnostic diagnostic in failures)
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{
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var line = syntaxTree.GetLineSpan(diagnostic.Location.SourceSpan).StartLinePosition.Line;
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lineErr[line] = (diagnostic.Id, diagnostic.ToString());
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}
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var lines = code.Split('\n');
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for (var i = 1; i < lines.Length - 1; i++)
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{
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errStr += $"\n{i} >> {lines[i]}";
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if (lineErr.ContainsKey(i)) errStr += $" <=== {lineErr[i].Item1}";
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}
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errStr += "\n";
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foreach ((var idx, (var id, var err)) in lineErr)
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{
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errStr += $"\n{idx}: {err}";
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}
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LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
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}
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else
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{
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mem.Seek(0, SeekOrigin.Begin);
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assembly = LoadFromStream(mem);
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var runner = assembly.CreateInstance("NetOneTimeScript.NetOneTimeScriptRunner");
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if (runner != null)
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{
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var method = runner.GetType().GetMethod("Run", BindingFlags.Public | BindingFlags.Instance);
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if (method != null)
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{
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scriptResilt = method.Invoke(runner, null);
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foreach (var type in assembly.GetTypes())
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{
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UserData.UnregisterType(type, true);
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}
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}
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else { LuaCsLogger.LogError("Script Error - no run method detected", LuaCsMessageOrigin.CSharpMod); }
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}
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else { LuaCsLogger.LogError("Script Error - no runner class detected", LuaCsMessageOrigin.CSharpMod); }
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}
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}
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Unload();
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}
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catch (Exception ex)
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{
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LuaCsLogger.LogError("Error running script:\n" + ex.Message + "\n" + ex.StackTrace, LuaCsMessageOrigin.CSharpMod);
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}
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return scriptResilt;
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}
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}
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}
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@@ -397,7 +397,6 @@ namespace Barotrauma
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{
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{
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DebugConsole.FindCommand("cl_reloadluacs"),
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DebugConsole.FindCommand("cl_reloadluacs"),
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DebugConsole.FindCommand("cl_lua"),
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DebugConsole.FindCommand("cl_lua"),
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DebugConsole.FindCommand("cl_cs"),
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};
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};
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foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
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foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
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@@ -9,7 +9,6 @@ using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
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using System.Diagnostics;
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using System.Diagnostics;
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[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsScriptAssembly, AllInternalsVisible = true)]
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[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsScriptAssembly, AllInternalsVisible = true)]
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[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsOneTimeScriptAssembly, AllInternalsVisible = true)]
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namespace Barotrauma
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namespace Barotrauma
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{
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{
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class LuaCsSetupConfig
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class LuaCsSetupConfig
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@@ -49,7 +48,6 @@ namespace Barotrauma
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public Script Lua { get; private set; }
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public Script Lua { get; private set; }
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public CsScriptRunner CsScript { get; private set; }
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public LuaScriptLoader LuaScriptLoader { get; private set; }
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public LuaScriptLoader LuaScriptLoader { get; private set; }
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public LuaGame Game { get; private set; }
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public LuaGame Game { get; private set; }
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@@ -103,16 +101,6 @@ namespace Barotrauma
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file.Close();
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file.Close();
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}
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}
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/// <summary>
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/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
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/// should recreate runner after the script runs
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/// </summary>
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public void RecreateCsScript()
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{
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CsScript = new CsScriptRunner(CsScript.setup);
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Lua.Globals["CsScript"] = CsScript;
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}
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public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
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public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
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{
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{
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
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@@ -257,7 +245,6 @@ namespace Barotrauma
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PerformanceCounter = new LuaCsPerformanceCounter();
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PerformanceCounter = new LuaCsPerformanceCounter();
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LuaScriptLoader = null;
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LuaScriptLoader = null;
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Lua = null;
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Lua = null;
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CsScript = null;
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if (CsScriptLoader != null)
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if (CsScriptLoader != null)
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{
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{
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@@ -285,7 +272,6 @@ namespace Barotrauma
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Lua.Options.ScriptLoader = LuaScriptLoader;
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Lua.Options.ScriptLoader = LuaScriptLoader;
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Lua.Options.CheckThreadAccess = false;
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Lua.Options.CheckThreadAccess = false;
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Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
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Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
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CsScript = new CsScriptRunner(this);
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require = new LuaRequire(Lua);
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require = new LuaRequire(Lua);
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@@ -304,7 +290,6 @@ namespace Barotrauma
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsCompatPatchFunc>();
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UserData.RegisterType<LuaCsCompatPatchFunc>();
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UserData.RegisterType<LuaCsPatchFunc>();
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UserData.RegisterType<LuaCsPatchFunc>();
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UserData.RegisterType<CsScriptRunner>();
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UserData.RegisterType<LuaGame>();
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UserData.RegisterType<LuaGame>();
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UserData.RegisterType<LuaCsTimer>();
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UserData.RegisterType<LuaCsTimer>();
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsFile>();
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@@ -326,7 +311,6 @@ namespace Barotrauma
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Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
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Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
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Lua.Globals["Logger"] = UserData.CreateStatic<LuaCsLogger>();
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Lua.Globals["Logger"] = UserData.CreateStatic<LuaCsLogger>();
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Lua.Globals["CsScript"] = CsScript;
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Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
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Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
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Lua.Globals["Game"] = Game;
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Lua.Globals["Game"] = Game;
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Lua.Globals["Hook"] = Hook;
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Lua.Globals["Hook"] = Hook;
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Block a user