- fixed dummy location generation crashing the tutorial
- gameserver handles exceptions thrown when instantiating a new gamesession - fixed screwdrivers (and other items that can be held in either hand) going into both hand slots when equipping by double clicking
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@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
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infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
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while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
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while (Submarine.MainSub.WorldPosition.Y > 36500.0f)
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{
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yield return CoroutineStatus.Running;
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}
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@@ -142,7 +142,17 @@ namespace Barotrauma
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{
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dummyLocations = new Location[2];
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MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
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string seed = "";
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
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{
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seed = GameMain.GameSession.Level.Seed;
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}
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else if (GameMain.NetLobbyScreen != null)
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{
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seed = GameMain.NetLobbyScreen.LevelSeed;
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}
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MTRandom rand = new MTRandom(ToolBox.StringToInt(seed));
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for (int i = 0; i < 2; i++)
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{
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dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
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