GameMain.LuaCs is no more
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@@ -1787,14 +1787,14 @@ namespace Barotrauma
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{
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if (entity is Item item)
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition);
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var result = LuaCsSetup.Instance.Hook.Call<bool?>("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition);
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if (result != null && result.Value) { return; }
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}
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if (entity is Character character)
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition);
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var result = LuaCsSetup.Instance.Hook.Call<bool?>("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition);
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if (result != null && result.Value) { return; }
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}
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@@ -1804,7 +1804,7 @@ namespace Barotrauma
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{
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foreach ((string hookName, ContentXElement element) in luaHook)
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>(hookName, this, deltaTime, entity, targets, worldPosition, element);
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var result = LuaCsSetup.Instance.Hook.Call<bool?>(hookName, this, deltaTime, entity, targets, worldPosition, element);
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if (result != null && result.Value) { return; }
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}
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