GameMain.LuaCs is no more

This commit is contained in:
Evil Factory
2026-02-28 16:05:20 -03:00
parent c676233dfd
commit 8e8b8eb8aa
35 changed files with 99 additions and 96 deletions
@@ -59,7 +59,7 @@ namespace Barotrauma
{
public object GetComponentString(string component)
{
Type type = GameMain.LuaCs.PluginManagementService.GetType("Barotrauma.Items.Components." + component);
Type type = LuaCsSetup.Instance.PluginManagementService.GetType("Barotrauma.Items.Components." + component);
if (type == null)
{
@@ -17,41 +17,41 @@ namespace Barotrauma
{
public static void HandleException(Exception ex, LuaCsMessageOrigin origin)
{
GameMain.LuaCs.Logger.HandleException(ex);
LuaCsSetup.Instance.Logger.HandleException(ex);
}
public static void LogError(string message, LuaCsMessageOrigin origin)
{
GameMain.LuaCs.Logger.LogError(message);
LuaCsSetup.Instance.Logger.LogError(message);
}
public static void LogError(string message)
{
GameMain.LuaCs.Logger.LogError(message);
LuaCsSetup.Instance.Logger.LogError(message);
}
public static void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
{
GameMain.LuaCs.Logger.LogMessage(message, serverColor, clientColor);
LuaCsSetup.Instance.Logger.LogMessage(message, serverColor, clientColor);
}
public static void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
{
GameMain.LuaCs.Logger.Log(message, color, messageType);
LuaCsSetup.Instance.Logger.Log(message, color, messageType);
}
}
partial class LuaCsSetup
{
// Compatibility with cs mods that use this method.
public static void PrintLuaError(object message) => GameMain.LuaCs.Logger.LogError($"{message}");
public static void PrintCsError(object message) => GameMain.LuaCs.Logger.LogError($"{message}");
public static void PrintGenericError(object message) => GameMain.LuaCs.Logger.LogError($"{message}");
public static void PrintLuaError(object message) => LuaCsSetup.Instance.Logger.LogError($"{message}");
public static void PrintCsError(object message) => LuaCsSetup.Instance.Logger.LogError($"{message}");
public static void PrintGenericError(object message) => LuaCsSetup.Instance.Logger.LogError($"{message}");
internal void PrintMessage(object message) => GameMain.LuaCs.Logger.LogMessage($"{message}");
internal void PrintMessage(object message) => LuaCsSetup.Instance.Logger.LogMessage($"{message}");
public static void PrintCsMessage(object message) => GameMain.LuaCs.Logger.LogMessage($"{message}");
public static void PrintCsMessage(object message) => LuaCsSetup.Instance.Logger.LogMessage($"{message}");
internal void HandleException(Exception ex, LuaCsMessageOrigin origin) => GameMain.LuaCs.Logger.HandleException(ex);
internal void HandleException(Exception ex, LuaCsMessageOrigin origin) => LuaCsSetup.Instance.Logger.HandleException(ex);
}
}
@@ -60,7 +60,7 @@ namespace Barotrauma
foreach (var package in ContentPackageManager.AllPackages)
{
if (package.UgcId.ValueEquals(new SteamWorkshopId(GameMain.LuaCs.LuaForBarotraumaSteamId))
if (package.UgcId.ValueEquals(new SteamWorkshopId(LuaCsSetup.Instance.LuaForBarotraumaSteamId))
&& pathStartsWith(getFullPath(package.Path)))
{
return false;
@@ -294,7 +294,7 @@ namespace Barotrauma.LuaCs
private static MethodBase ResolveMethod(string className, string methodName, string[] parameters)
{
var classType = GameMain.LuaCs.PluginManagementService.GetType(className);
var classType = LuaCsSetup.Instance.PluginManagementService.GetType(className);
if (classType == null) throw new ScriptRuntimeException($"invalid class name '{className}'");
const BindingFlags BINDING_FLAGS = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
@@ -309,7 +309,7 @@ namespace Barotrauma.LuaCs
for (int i = 0; i < parameters.Length; i++)
{
Type type = GameMain.LuaCs.PluginManagementService.GetType(parameters[i]);
Type type = LuaCsSetup.Instance.PluginManagementService.GetType(parameters[i]);
if (type == null)
{
throw new ScriptRuntimeException($"invalid parameter type '{parameters[i]}'");
@@ -670,7 +670,7 @@ namespace Barotrauma.LuaCs
}
var type = typeBuilder.CreateType();
type.GetField(FIELD_LUACS, BindingFlags.Public | BindingFlags.Static).SetValue(null, GameMain.LuaCs);
type.GetField(FIELD_LUACS, BindingFlags.Public | BindingFlags.Static).SetValue(null, LuaCsSetup.Instance);
return type.GetMethod(methodName, BindingFlags.Public | BindingFlags.Static);
}